11/7/2023 0 Comments New super mario sunshine gameThe Wii and the DS are an extension of that issue. But Zelda has been kind of lost since then and we'll have to see if Skyward Sword can get it back on track. In Mario's case, Sunshine comes across as a mistep as the idea in Super Mario Galaxy to use planets worked like a charm and did not feel forced. So they had to make a conscious effort to make them stand out which is a recipe for a forced idea. It's like that's the point where Nintendo could not effortlessly make a respectable sequel to those franchises that provided new experiences. But both of those ideas come across as incredibly forced and don't really add much anyway. ![]() Both games try very hard to distinguish themselves from their predecessors with FLUDD and the cel shaded graphics. The thing is is that it seemed that Nintendo KNEW that. The four titles I listed as the best provide experiences that were not available on a previous console. They weren't bad but they didn't stand out the way Super Mario 64 and the N64 Zeldas did. ![]() As a result I found those two games somewhat disappointing. The Gamecube did not have this luxury so titles like Super Mario Sunshine and Wind Waker were not doing anything too different from what had been done before. The N64 had the advantage that nearly every sequel it had did something vastly different and original from its predecessor. One thing to note is that the four titles I listed had no real N64 equivalent. Pikmin 1 is also a must-play but Pikmin 2 is the better title. The two games are more or less equals anyway. I personally prefer Metroid Prime 2 but I can't really explain why I prefer it. I would consider the best Gamecube games to be Pikmin 2, Zelda: Four Swords and the Metroid Primes. Even the local Boo inhabitants of Delfino Island wear drowsy expressions with their tongues hanging out, possibly due to the hot climate. 3, launching high-tech, upgraded versions of Bullet Bills and Bob-Ombs from within their mounted tanks. Rocky Wrench reappears for the first time since Super Mario Bros. Electro-Koopas, Petey Piranha, an entirely new Goomba-like creature named Strollin' Stu complete with its own variants and sub-species. Expect to spend a lot of lives on this one.Īll the tropical variations of regular Mario enemies. Controlling your trajectory as the springboard launches you up into the machine is difficult enough, but you must perfectly execute it at least five times-assuming you land in the correct place every time-as one slip up will spit you out the bottom to your death. One particular mini-game level, in which you must navigate yourself through a gigantic pachinko pinball machine over and over, collecting red coins until the Shine Sprite appears. These levels-within-levels are TOUGH, and the sheer difficulty, coupled with the retro-themed backdrops and the awesome acapella rendition of the classic Mario theme, make them a blast to play. Shadow Mario appears and swipes F.L.U.D.D, thus leaving you with nothing but your platforming skills to survive the challenge and reach the goal. ![]() When you enter specific doors in each area, you're whisked away to a bizarre dimension of floating platforms, blocks to smash and obstacles to traverse. Uncovering the many secret levels throughout the game's stages. They even remembered to add the little drum beat that accompanies the background music while Mario is riding on Yoshi's back! The game's graphics were gorgeous and the water effects still outshine (pun of course intended) some that are seen in games today.įinally, this game featured Yoshi's playable debut in a 3D Mario title, using his existing moves from Super Mario World and proving that his control mechanics could transfer flawlessly into the third dimension. The cheerful yet slightly dopey Piantas that ran the majority of the island have since appeared in various Mario sports titles and made a small cameo in Super Mario Galaxy 2, and who could forget Bowser Jr., the first addition to the Koopa King's family since the days of the NES? The new setting of Isle Delfino was a change of pace and allowed for a range of tropical holiday backdrops for Mario to explore, and along with the location came a slew of new characters that would soon be adopted into the Super Mario family. added a huge degree of additional movements and tactics to the acrobatic tricks Mario could already perform in Super Mario 64. ![]() While annoying as a character, F.L.U.D.D. While the series staples are there-jumping on enemies, tricky platforming, coins and power-ups to collect-most things felt fresh and new. This game was as much a vacation away from the traditional Mario formula as it was a vacation for Mario himself. NWR Score: 8 (Adam Kontras), 9.5 (Rick Powers),ĩ.5 (Billy Berghammer), 10 (Jonathan Metts)
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